NeoSMB demo 0.01!


Hello and welcome to the NeoSMB devlog!

The goal of this projet is to bring Neo Super Mario Bros on the Neo-geo based on data from NDS, WII(and WIIu) versions.

Development:

NeoSMB is coded using C language based on a modified version of NEODEV Kit from Sebastian Mihai and Jeff Kurt.
Mame is also used for development simply because it's easier and very well emulated.

Coding for the neogeo is *hard* due to its exotic architecture and the old 12Mhz 68000 cpu.
Every single operation/operand has a cost , memory is limited and debugging is not available with my setup.

Coding for the neogeo is *fun* bcoz it's real programming (no bullshits) 
and you are rewarded when writing quality code and algorithms.

Tools:

Mainly 3 homemade PC tools are used:

Graphic editor dealing with palette constraints of the neogeo.

Level and map editor.

Project resources and animation editor, for sprites , animations and music/sfx.

Externals tools are Gimp, Pro-motion and nsmb-editor

Help:

You can mainly help by donating money to this project.
(without support or real interest the project may just goes nowhere.)

A lot of sprites still need to be extracted from the original game,

so if you are interested to ripp sprites contact me on discord.

Community:

NeoSMB project and tools are intended to be publicly available gradually.

Future versions:

Next version development will focus on :

- completing World1-x area.
- more mario animations, transformations.

Files

nsmb.zip (neogeo rom) 7.3 MB
Nov 11, 2020
NeoSmbDemo0.01-Win32.zip (win32 demo) 3.9 MB
Nov 11, 2020
nsmb-NeoSD.zip (Neo-SD flash cart rom) 3.5 MB
Nov 11, 2020

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