NeoSMB demo 0.01!
Hello and welcome to the NeoSMB devlog!
The goal of this projet is to bring Neo Super Mario Bros on the Neo-geo based on data from NDS, WII(and WIIu) versions.
Development:
NeoSMB is coded using C language based on a modified version of NEODEV Kit from Sebastian Mihai and Jeff Kurt.
Mame is also used for development simply because it's easier and very well emulated.
Coding for the neogeo is *hard* due to its exotic architecture and the old 12Mhz 68000 cpu.
Every single operation/operand has a cost , memory is limited and debugging is not available with my setup.
Coding for the neogeo is *fun* bcoz it's real programming (no bullshits)
and you are rewarded when writing quality code and algorithms.
Tools:
Mainly 3 homemade PC tools are used:
Graphic editor dealing with palette constraints of the neogeo.
Level and map editor.
Project resources and animation editor, for sprites , animations and music/sfx.
Externals tools are Gimp, Pro-motion and nsmb-editor
Help:
You can mainly help by donating money to this project.
(without support or real interest the project may just goes nowhere.)
A lot of sprites still need to be extracted from the original game,
so if you are interested to ripp sprites contact me on discord.
Community:
NeoSMB project and tools are intended to be publicly available gradually.
Future versions:
Next version development will focus on :
- completing World1-x area.
- more mario animations, transformations.
Leave a comment
Log in with itch.io to leave a comment.